Skin Guides
Skin Quality vs Rarity: The Two Numbers People Confuse
Rarity is the coloured tier. Quality is a separate property covering StatTrak, Souvenir and normal. Mixing them up leads to bad purchases.
Why Some Factory New Skins Still Look Worn
You paid the Factory New premium and the gun still has scuffs. That is usually by design, not a defect.
Pattern Index: Why Two Identical Skins Look Different
Float is not the only hidden number. The pattern index decides how the artwork is laid over the weapon, and on some skins it is worth more than everything else combined.
Souvenir Skins: How They Are Made and Why They Cost More
Souvenir items come from tournament drops, carry player stickers, and follow their own pricing logic. Here is what you are actually buying.
StatTrak Explained: What the Counter Does and Does Not Do
The kill counter is the most misunderstood property in CS2. What it tracks, what resets it, and whether the premium is worth paying.
CS2 Rarity Tiers and What the Colours Mean
Consumer Grade to Covert, plus the special tiers for knives and gloves. What each colour signals about scarcity and price.
Exterior Brackets Explained: Factory New to Battle-Scarred
Five labels cover the whole wear range, but they are not equal in size or in value. Here is what each bracket actually gets you.
What Float Value Actually Means in CS2
Float is a single number between 0 and 1 that decides how worn a skin looks. Here is how it is generated, what it changes, and when it is worth paying for.